![]() ![]() Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio.Increase size of fire effect so they look fuller.Disable Ice & Fire Elder Lemurians from spawning if the gate isn’t legitimately opened.Enemy item indicator on the HUD now displays the number of item stacks.Fix health degeneration not running on the final round of Cells.Update ‘Cell Vents’ to only charge while the player remains inside the bubble.Improve overall stage performance and monster pathfinding.Update rock formations in certain caves.’Radar Towers’ will now properly appear.Now checks against hurtboxes in a sphere instead of against root-level character positions, resulting in it hitting more often.Chance to trigger now scales by proc coefficient.Is no longer invisible and missing an icon.Add glow and improve visuals so it’s more noticeable (hmm…).Add new visuals warning before lightning strikes. ![]() Lightning now strikes where the target was 0.3s before the strike lands, instead of where they currently are.Developer Notes: The cap remains unchanged, but it will fill up faster.Max Health per kill: 1 hp ⇒ 1 hp (+1 per stack).Now displays selected mine and turret variants in the Character Select screen.Increase shield warning flash by 0.5 second and tweak visuals to be softer.Update animations on falling, landing, sprinting, walking and jumping.The damage from the acid pool is no longer non-lethal.Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance similar Skill Variants.Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance Skill Variants.Improve Huntress tracker visuals to be a bit more clear.This makes these interrupts more likely when using items that modify damage like Crowbar and Focus Crystal. Characters with damage interrupt thresholds like Lesser Wisp and Lemurian now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit.They should now do full damage with a direct impact - however, this also affects enemies as well! Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher.Update how AOE falloff is calculated to be more accurate.Update spawn logic to allow elite monsters.Update spawn logic so initial monsters spawns aren’t nearby players.Allow initial monster spawns on the first stage.New Item Lore Entry: Focused Convergence.New Item Lore Entry: Interstellar Desk Plant.New Item Lore Entry: Repulsion Armor Plate.New Environment Log: A Moment, Fractured.New Engineer Challenge: Engineer Mastery.New Huntress Challenge: Finishing Touch.New Stage Track: The Rain Previously Known as PurpleĪdded 6 Items and 2 Equipment to the game.It may also be our imagination, but we’ve also noticed general performance improvements. This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. Is it at the top so you have to read it? Yes. There are about a million changes with this change. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users. This is something we have been looking forward to doing since launch.New Artifact: Artifact of Metamorphosis.We expect Artifacts to be the biggest feature to date in terms of replayability to all players. The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play.As always, if you want to stay up to date on the game feel free to join the discord at 24 This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: 32Ĭhanges with the ‘ ’ icon in front of them are changes or additions suggested by the community. This is the fourth major content update for Risk of Rain 2. With this update we are focusing on long-term content, replayability, and flexibility in the way you play. Risk of Rain 2 - Console Artifacts Content Update ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |